NEWSFLASH Brad Lansky and the Alien at Planet X now available as podcast. See the the NEWS page for details.

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Welcome to the adventures of Brad Lansky and Alex John, veteran Space Explorers. Brad and Alex have been working together ever since they earned their wings at flight school. (I forget when this was - a few thousand years from now.) They understand ‘work‘ to mean everything they need to do to get their next mission space-bound.


Brad Lansky and the 4D-Verse
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Brad Lansky and the 4D-Verse (5)


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The story continues where ‘the Anti-Starc’ left off.

MAMAI Soliton found a way to travel through the toroid artefact in the Anti-Starc. The cryptic note he left before disappearing leads Brad and Alex to Drupa 5, a deserted alien planet. There they find a beacon in a desert canyon that might belong to MAMAI.

Next thing they hit upon a treasure trove of alien artefacts - To Alex, an explorer’s dream come true; to Brad, too good to be true. Alex’s personality suddenly changes. And then there are the shapes….

This moment strains their friendship and marks the start of a devious plan by unseen agents. Subsequent events drive the rift between them ever wider. Can trust win through when reality itself is being manipulated? Can friendship survive in a game dictated by malevolent superbeings?

Alex is soon lost in a higher dimension, his only hope an old friend’s loyalty. In his desperation Brad accepts the help of a sinister warship and soon finds himself at the forefront of GAIA’s power struggle with an old enemy, an enemy that has just taken the arms race to a completely new, and terrifying level.


Medium - Audio
Running Time - 1 Hour 26 Minutes
Format - Fully acted, with electronic music and special effects
Recommended ages - 10 and up

Please visit the Audio Samples page for a preview.

Read reviews here.



Brad Lansky and the Anti-STARC
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Brad Lansky and the Anti-STARC (4)


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The story continues where ‘The Face of Eternal Fire’ left off.

These are troubled times. MARA, the mighty blue supergiant of the Torvus Iubar system is dying, as are the other thirteen ambistars that make up the Ambistar Collective. Billions of lives are in peril. What conceivable force could cause the simultaneous death of fourteen ambistars thousands of light-years apart?

Since the peace accord between Giri Null and G.A.I.A. three years ago, Torvus has prospered and been relatively stable, save for the remaining rogue Grefim who still plague commercial shipping lanes. Recent weeks in particular have seen a number of GAIA freighters simply disappearing in Torvus. More warships have been dispatched to the area, but the rogue Grefim remain elusive and their prey vanished without a trace.

A warship notifies Brad and Alex of a call for help from an imprisoned teslalite on a planet near MARA. Drawn in by their debt of gratitude to these most mysterious life forms, they decide to assist. From that moment on they‘re hurtled into a hectic series of events and discoveries that even challenge the imagination of their new passenger - GAIA‘s most expensive A.I. .

They discover a dangerous new world - one thought to be impossible. Stranger still, they find it to be inextricably connected to the Ambistar Collective. Is there a way to avert the impending crisis? An abandoned alien artefact may hold some desperately-needed answers.


Medium - Audio
Running Time - 1 Hour 44 Minutes
Format - Fully acted, with electronic music and special effects
Recommended ages - 10 and up

Please visit the Audio Samples page for a preview.

Read reviews here.


Brad Lansky and the Face of Eternal Fire
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Brad Lansky and the Face of Eternal Fire (3)


The story picks up where ‘The Alien Engineer’ left off.

Brad and Alex spent two years exploring the Cygnus Arm of the Milky Way when they received a classified message from the Sol Ambassador to the Trilux System. Fifty Earth-years have elapsed since they parted ways with Giri Null in Trilux, and much has happened in that short time; Giri Null somehow managed to win over most of the Grefim and execute his plans for a new culture with alarming speed. Those who opted not to follow their new Lord promptly invaded planet Lithom, destabilizing all of Trilux.

His latest intent - to equip the formidable Grefim with A.I. minds - was interpreted as a hostile act toward Sol by hawkish elements within G.A.I.A. Subsequent events only served to spiral the star systems into a technical state of war.

Not knowing whom to trust, Giri Null insisted his old friends and the Full Advantage form the Sol ambassador‘s entourage in a last-ditch effort to negotiate a peace accord.

Brad and Alex feel duty-bound to act as agents for peace but are well aware that they are merely pawns in a deadly chess game between at least three mighty A.I. groups, and possibly two Grefim factions.

Alex is quick to point out that a pawn’s odds are never good, even with only two players. But if they can make it to the other side and survive until the end game, they might just be able to tip the scales for peace. Worth a try, and besides, they have the Advantage!


Medium - Audio
Running Time - 1 Hour
Format - Fully acted, with electronic music and special effects
Recommended ages - 10 and up

Please visit the Audio Samples page for a preview.

Read reviews here.


Brad Lansky and the Alien Engineer
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Brad Lansky and the Alien Engineer (2)


After their return from Planet X, Brad and Alex have a tough time trying to get their ship to pass its maintenance review. The alien‘s viral onslaughts have left the Full Advantage riddled with software mutations and there are suspicions of even more invasive alterations.

Dieter, whom they‘d rescued from the moon-swamp at Planet X, is alive but struggling to shake off his infection. Even though their mission had been highly successful by many standards, no sentient press agents on Earth have shown the slightest interest at their return. Surely their findings were newsworthy?!
Things take a turn for the worse when Dieter‘s condition deteriorates.

Just then one of the most powerful A.I.‘s in the world requests their immediate presence and offers compelling arguments for a risky mission to an unchartered system twenty thousand light years away. Could this A.I.‘s theory about the origin of the alien they found at Planet X be right? If so, can they trust a fragment of this A.I. aboard the Full Advantage to have their well-being at heart, and for that matter, can they still rely on their own ship to bring them back safely?

And as if this mission didn‘t have enough unknowns, Brad couldn‘t deny the wishes of a dying man and has allowed Dieter to come along!



Medium - Audio
Running Time - 1 Hour
Format - Fully acted, with electronic music and special effects
Recommended ages - 10 and up

Please visit the Audio Samples page for a preview.

Read reviews here.


Brad Lansky and the Alien at Planet X
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Brad Lansky and the Alien at Planet X (1)


Zara, a life form scientist on Earth, is collaborating on a research project with Sandy Larkin in a distant part of the Milky Way. Sandy has discovered a new intelligent life form, but his transmissions suddenly stop without warning.

Weeks later, Zara is contacted by the cybernetic proxy of a wealthy trading family. It claims to have the coordinates of Brad‘s drone Celius, but will not part with any information until she arranges a physical meeting with Brad Lansky on Earth.

Distraught, Zara calls on Brad for help, knowing that Celius is on loan to the Larkin expedition. Brad and Sandy have fallen out since their good old days in flight school and Alex is no fan either, but this no longer matters when Celius is accused of a serious crime against the trading family.

Brad must accept legal liability for the actions of his drone. Their only defence is to mount a rescue mission to a distant, treacherous system and prove what really happened.

But how should they best prepare for it? Zara‘s brief is cold comfort. Are they dealing with a hostile new life form? And how should they prepare for an encounter with a powerful alien entity they know almost nothing about?


Medium - Audio
Running Time - 1 Hour 17 Min
Format - Fully acted, with electronic music and special effects
Recommended ages - 10 and up

Please visit the Audio Samples page for a preview.

Read reviews here.





J.D.Venne





        More space for the audience



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