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Track Listing for THE LAZY EIGHT (#8)

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    Kalkyle
  • Track 1 - Gone: A Month After Alex Left Brad On The Crater, Scotti Informs Brinn That He Can No Longer Sense Brad’s Existence.
  • Track 2 - Prison: Brad Wakes Up In A Stone-Age Body In A Primitive Cell, Reeling As One Shock Wave Of Bad News After Another Hits Home.
  • Track 3 - Wanted, Alive: The Supreme Court Of Innersol Issues A Warrant For Brad’s Arrest. The Charge: Treason Against Earth!
  • Track 4 - Kalkyle: A Robot Should Make For An Indifferent Warden, But Brad’s Keeper Has Been Programmed With A Special Quality.
  • Track 5 - The Green Banana: Brad’s Life In Lockdown Is Bleak, But A New Friendship Is Already Bearing Fruit.
  • Track 6 - Titan: Out On The Surface, Armed Only With Reason And Science, Brad Prepares To Bid This World Farewell.
  • Track 7 - Afterlife: Questions, And Finally Someone Presenting Authority. But They Only Have Secrets, Disdain And Accusations.
  • Track 8 - Nimby Pamby: Scotti Has Sensed Brad Once More – The Rush Is On To Track Him Down Before He Disappears Again.
  • Track 9 - Free Will: Kalkyle Learns Of His Own Cruel Fate. But Brad Has Kindled In Him Unsuspected Powers.
  • Track 10 - Plutus: Guile And A Letter From Solefuge Are All That Brad Has To Help Him Get An Audience With A Man Of Godlike Power.
  • Track 11 - Pivotal Plans: As The Situation Changes, Plans Must Be Adjusted.
  • Track 12 - Board Meeting: Plutus Hosts A Rare And Secret Meeting Where The Course Of History Is Decided.
  • Track 13 - Customer Service Charge: An All-Too-Familiar Enemy Shows Himself For The First Time.
  • Track 14 - Format Warrior: Strength In Diversity. And Brad Has His Enhanced Body Back.
  • Track 15 - The Sword Of Solefuge: A Menacing Ship Makes An Unwelcome Visit, Asking Uncomfortable Questions.
  • Track 16 - Ship’s Log, By Proxy: Alex Fills In For The Full Advantage.




Track Listing for THE RESULT WAR (#7)

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    The new lander
  • Track 1 - The Great Uncertainty - The Full Advantage ponders the refusal of the Ankaans to make contact, despite having left Earth with an unstable orbit.
  • Track 2 - Mythaxium (& After Math Result 1) - A strange and somewhat paranoid AI calls Brad. Not an easy conversation for either of them.
  • Track 3 - The Digital Divide - Brad and Alex on foot in the off-grid African savannah. Will their illegal tech be a help or hindrance?
  • Track 4 - Highly Programmed Insect (& Result 2) - Something is very wrong with Brinn. The entity ’Anonymous’ issues its first prediction on the future of Earth’s orbit.
  • Track 5 - Cycle Farm (& Result 3) - Someone is systematically hacking Brinn’s mind. But who? And why?
  • Track 6 - Dream Lucid - They learn what they can, but the attacker will not be easy to find.
  • Track 7 - Chaos (& Result 4) - Brad and Brinn talk about chaos. GAIA issues a scary result.
  • Track 8 - Doors Of Interception - Brinn manages to take a back seat in her mind, with fruitful results.
  • Track 9 - Lowlife - They confront the hacker in his compound with the help of AI, and insects.
  • Track 10 - Ejection (& Result 5) - Just as they celebrate their victory, GAIA issues a shocking result.
  • Track 11 - Seed Bank, Ross Island - Mythaxium persuades them that all roads lead to Scott Base in Antarctica, or what’s left of it.
  • Track 12 - Benny - Brad and Alex are no strangers to alien life forms, but this.....
  • Track 13 - Scott Base - Trapped deep under the ice, and way out of their depth.
  • Track 14 - Forward Errors - Struggling on, at the mercy of tech that is scarcely distinguishable from magic.
  • Track 15 - A Very Different Ejection (& Result 6) - They find a way to force the Ankaans’ hand. Great powers converge upon Brad with a laser focus.
  • Track 16 - Analog Life - Brad is gone, somewhere in exile. The hacker is back.
  • Track 17 - Ship’s Log - The future of Earth’s orbit is now certain, and dreadful. But B-life now has ’Scotti’.




Track Listing for THE ROGUE ERA (#6)

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    Brinn with 4D goggles
  • Track 1 - Brinn. Dr Diaz gives a talk on the future of Human biology. Brad listens in attentively.
  • Track 2 - A World on Hold. An invisible rogue planet on a collision course with Earth catches everyone by surprise. Why is Brad the last to know?
  • Track 3 - A New Subway Exit. The awful truth has sunk in and Earth is in chaos. Earth’s Armada departs for the rogue planet.
  • Track 4 - Scapegoat. Mobs have bombed Brinn’s apartment. Is there anything left to live for?
  • Track 5 - Rogue Planet. They go down to inspect one of the many large radio-active craters. They catch a glimpse of something blue below the surface when the machines attack.
  • Track 6 - Hard Rain. Brinn returns to the crater and penetrates underground. Clearly this is where everything happens.
  • Track 7 - BiAdmiral. They discuss the strange nature of the mysterious BiAdmiral; half AI, half human. Brinn produces evidence for a complex Carbon-based life form.
  • Track 8 - Carbon Snob. The Vice-Admiral is not impressed with their findings. And his tone is worrisome. Surely any contribution should be welcomed with open arms?
  • Track 9 - Them. Deciphering the machines’ language yields frequent references to a third person object, plural, gender unknown. Do the machines work for ’them’?
  • Track 10 - Another Actor. The BiAdmiral has dropped nuclear bombs on the planet. All information they share is treated with disdain.
  • Track 11 - The Devil You Know. In his desperation Brad calls on Solefuge for help. Can this powerful AI’s ambitions be aligned with the needs of humanity?
  • Track 12 - A Nose for Them. Brinn designs a sensor-molecule to find ’them’. She needs the fleet to distribute the sensors, but to their horror the BiAdmiral announces operation ’Save the Earth’.
  • Track 13 - The Sleepers. In a brilliant flash of insight, Brinn manages to find them. With only a few hours left, she rushes to make contact, but Brad finds it difficult to say goodbye.
  • Track 14 - Panspermia II. Thousands of craters erupt with rock and plasma. And B-life.
  • Track 15 - Brad 2.0. Brad’s brainstate backup awakes in a new body. Change is the hallmark of the new Rogue Era.


Track Listing for THE 4D-VERSE (#5)

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  • Track 1 - Expensive Coordinates. Brad and Alex look for MAMAI Soliton in a desert canyon on Drupa 5, an alien planet. What they see is not what they find, and what they find is not what it seems.
  • Track 2 - Message from MAMAI. Is the beacon MAMAI’s? Whose alien artefacts did they help themselves to? And what about the shapes?
  • Track 3 - The Mystery Goggles. Alex finds mysterious goggles in the galley. What do they do? Kimberly, a friendly operating system guide offers to help.

  • Track 4 - Entangled in Tethys. Brad and Alex pay Aleph One a visit on a moon of Saturn. They find only secrets and madness.
  • Track 5 - The Siren of Drupa 5. Kimberly makes contact again, this time without the goggles. Alex is not himself, and she bends him to her will.
  • Track 6 - First Visit in 4D-verse. Kimberly takes Alex on a heady tour under the fractal fortress in 4D-verse.
  • Track 7 - The Real Me in the Mirror. A bad hangover for Alex and a fall-out with his best friend. Can it get any worse?
  • Track 8 - Room within a Room. Solefuge sheds some light on the problem with Alex. They need to act before Kimberly strikes again.
  • Track 9 - Coming Clean with GAIA. Too late. It’s time to lay all cards on the table and join forces.
  • Track 10 - The Fractal Fortress. Brad enters 4D-verse to rescue Alex. GAIA’s primitive transform can only render Brad in flat mode - a state with many limitations, but are there any advantages?
  • Track 11 - Diamond Moon. Betrayed, Alex finally comes to terms with his situation in 4D-verse.
  • Track 12 - The State of Pan-dimensional Affairs. Brad and Alex learn a lot about their place in the universe.
  • Track 13 - A Small Matter of Symmetry. Brad and Alex are shocked to find their old enemy in 4D-verse. Even if they survive the fight, how will they get back to 3D-verse?
  • Track 14 - The Map. Brad falls victim to an A.I. error. D5 leaves them with a special map.


Track Listing for THE ANTI-STARC (#4)

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  • Track 1 - The Ambistar Collective Problem - Brad and Alex arrive in the Torvus Iubar System at the invitation of Giri Null.
  • Track 2 - Planet Calidus - They respond to the plea of a captured Teslalite and soon find themselves on a hot planet, in a sticky situation.
  • Track 3 - The Space Desert - The Teslalite takes them to an unknown subway exit. A gas giant with a nasty surprise awaits them at the other end.
  • Track 4 - Bleeding Edge - Aleph One tries to convey the enormity, and multi-faceted nature of their discovery.
  • Track 5 - Mamai Soliton - For their return mission, GAIA sends them a warship and its most expensive A.I. - Why then does Alex not feel at all grateful?
  • Track 6 - The Antibeings - MAMAI makes contact with intelligent beings, but this happy event is overshadowed by the information they provide.
  • Track 7 - Costing Run - They watch as a GAIA freighter explodes on the gas giant. Mystified, they spot GAIA’s largest freighter emerge from behind the sun.
  • Track 8 - The Artefact - Hoping for some badly-needed answers, they make contact with the artefact. How is this gas giant connected with the Grefim and the fate of the Ambistar Collective?
  • Track 9 - Back To The Antiwall - Pinned down by two Grefim, they finally understand the full implications of unfolding events.
  • Track 10 - Message From Tess - Saved again - Brad and Alex feel humbled by this most mysterious of life forms.
  • Track 11 - Solefuge - All scramble to divert the Costing Run, but why has Solefuge called them to the simdeck?
  • Track 12 - Opposite Attraction - Brad examines Solefuge’s motives - Does the end justify the means?
  • Track 13 - Contact - A face-to-face meeting with a being made of antimatter is dangerous, but well worth the risk for Brad.

Track Listing for THE FACE OF ETERNAL FIRE (#3)

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  • Track 1 - Music Intro.
  • Track 2 - Ship‘s Log - The Full Advantage is parked in geostationary orbit above Shanghai Spaceport, waiting for Brad and Alex to return from the surface.
  • Track 3 - Heat Sink - They sprint to Venus at the request of an important A.I. Ambassador. A chilly reception awaits them on a very hot planet.
  • Track 4 - Aleph One - The Ambassador has shocking news on several fronts.
  • Track 5 - Parallelogram - Giri Null insisted they visit an old acquaintance of his in a parallel universe, for reasons entirely unclear to all.
  • Track 6 - Game Plan - Realizing they are pivotal figures in a power struggle between star systems, Brad and Alex try to understand their position as best they can.
  • Track 7 - Rendezvous with Overdog - Planet Lithom is under siege by the Grefim. Solship Overdog is there to help them rescue Attos from his war torn city.
  • Track 8 - Tokolosh and Devil‘s Pique - They cross paths with sinister ships of war. There is no reasoning with A.I.‘s of this nature.
  • Track 9 - Negotiations - Brad and Alex are pinned down in the lander on the surface of planet Grefim itself. Will they ever be allowed to leave after touching holy Grefim soil?
  • Track 10 - Secret Ballot - The terms of the peace deal with Giri Null are announced. As always, the devil is in the details...
  • Warship Devilspique
  • Track 11 - The Face of Eternal Fire - Under armed escort to the Grefim star, their ultimate part in the peace deal is now abundantly clear, or is it?
  • Track 12 - The Teslalites - They make contact with MARA. Are they in the hands of the fire, or those of a friend?
  • Track 13 - Looking Back - The genius of Giri Null.




Track Listing for THE ALIEN ENGINEER (#2)

    Grefim
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  • Track 1 - Music Intro.
  • Track 2 - Ship‘s Log - The Full Advantage is parked in the AG dock above Shanghai Spaceport, anxiously awaiting her maintenance review.
  • Track 3 - Dieter‘s Dream Destination - Brad and Alex take the lander down to visit Dieter in the medizone. Sandy is there to greet them.
  • Track 4 - Clement II - Clement‘s robotic brain was destroyed near Planet X. Brad and Alex put Clement II‘s new brain is to work on the Full Advantage.
  • Track 5 - An Audience with GAIA - The crew receive notice that a high-ranking AI would like to meet with them a.s.a.p. Alex is not amused.
  • Track 6 - Giri - The AI thinks he‘s located the home world of the alien they found at Planet X. He makes his case for a joint mission to learn what Earth is dealing with.
  • Track 7 - Heading out - Zara and Alex voice their concerns about the mission. Once again there are too many wildcards for a well-planned expedition.
  • Track 8 - Journey up the Spiral Arm - Zara interviews the Full Advantage, hoping to understand the psychological changes the ship‘s AI-mind has undergone since it‘s return from Planet X.
  • Track 9 - The Trilux System - They arrive at the Trilux star system and soon discover planet Lithom. Brad decides to make contact by going down in the lander.
  • Track 10 - The Engineer - Brad and Zara meet Attos. They have much to discuss, and very little time in which to plan their next move.
  • Track 11 - Battle of the Mirrors - The Grefim attacks, and the crew race to reach the Full advantage before it does.
  • Track 12 - Giri Null - Giri Null explains his move and motives.
  • Track 13 - Signing off - More questions....

Track Listing for THE ALIEN AT PLANET X (#1, 2013 Release)

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  • Track 1 - Incoming - Sandy Larkin and Dieter Rothman are on the hunt for a new alien life form. They finally make contact, but their well-laid plans quickly spiral out of control.
  • Track 2 - Shanghai Spaceport - The Full Advantage is docked above Earth in geostationary orbit. Brad and Alex take the Lander down to Shanghai Spaceport where Zara is waiting impatiently.
  • Track 3 - Ming Mall - Brad, Alex and Zara meet with the cybernetic representative of a wealthy trading family. Rogue Adbots make life difficult for Alex while Brad is dealt some shocking news.
  • Track 4 - Project Moby Dick - Brad and Zara discuss her possible role in the rescue attempt.
  • Track 5 - Preparations - The group holds a pre-mission discussion in a hangar at Shanghai Spaceport. There are many unknowns and much to consider.
  • Track 6 - The Subway - Zara experiences her first journey on the universal subway network.
  • Track 7 - Celius - Brad and Alex take the lander down to the inhospitable surface of Planet X to recover the wreck of Celius. They desperately need a clue as to Sandy‘s whereabouts.
  • Track 8 - The Pointer - It‘s all hands on deck as they scrutinize the wreckage and try to recover the scant information left by Celius in his final moments before crashing onto Planet X.
  • Track 9 - In the Teeth - They only have a few minutes‘ warning before they are discovered by the alien lurking on the moon of Planet X.
  • Track 10 - Moon Fall - Their situation is dire. Brad decides that offense is their best defence. They sneak down to the surface and search for Commander Larkin‘s ship.
  • Track 11 - Echolocator - Brad and Alex look for Sandy in his rotting ship. Can they really expect him to be alive?
  • Track 12 - The Full Advantage - Brad, Alex and Sandy have hatched a plan to get off the moon. To do so, they have no choice but to do battle with ‘Moby Dick's worst nightmare‘.
  • Track 13 - Heading Home - Questions, questions...